VALORANT cleverly combines aspects of various different first-person shooters, borrowing from the likes of Counter-Strike, Overwatch, and even Call of Duty. It carefully blends tactical gunplay with character-based abilities into something unique and fresh.
Instead of champions, heroes, or legends, VALORANT’s characters are called agents. They each have their own personality and four (or five) unique abilities, including a signature and an ultimate. 사설토토사이트
Player accuracy, reaction time, and strategy are the main focuses of VALORANT, but abilities, and how they interact with each other, are integral to the flow of the game.
Gravity Well – Activate a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile.
Nova Pulse – Activate a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, concussing all players in its area.
Nebula – Activate a Star to transform it into a Nebula (smoke).
Dissipate – Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star’s location before returning.
Ultimate: Astral Form / Cosmic Divide – Activate to enter Astral Form where you can place Stars with primary fire. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use secondary fire in Astral Form to begin aiming it, then primary fire to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and heavily dampens audio.
Brimstone
Incindiary – Launch an incendiary grenade that deploys a damaging field of fire.
Stim Beacon – Target a nearby location to call in a Stim Beacon, giving all players near it Rapidfire.
Sky Smoke – Use your map to call in orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch.
Ultimate: Orbital Strike – Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds.
Breach
Aftershock – Equip a Fusion Charge. Fire the charge to set a slow-activing burst through a wall. The bust does heavy damage to anyone caught in the area.
Flashpoint – Equip a blinding charge. Fire the charge to set a fast-acting burst through a wall. The charge detonates to blind all players looking at it.
Fault Lines – Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone in a line up to the zone.
Ultimate: Rolling Thunder – Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in